Saturday, June 02, 2007

I mentioned before that Havoc, the guy who gave me a ride to the Netherlands, is the main organizer of Outline; he also invited me to come, and since I was still in the Netherlands at that time I took him up on his offer.

100_1325 100_1326
The two partyplace buildings (source)

The party was held at the magnificent "Recreatie Te Boomsgoed" camping ground in the border town of Braamt, and the partyplace comprised two small buildings, one being the Atari hall and the other the bar/PC/smoking/compo room. The surrounding area is beautiful country-side (as you can see from the photos above...) and afforded a very relaxed atmosphere.

Outline is a small party and therefore focuses mostly on socializing (although there were quite a few productions!). Because this was only my second international demoparty - not to mention relatively small, Dutch-based and Atari-oriented at that - I didn't really know anyone beforehand, and it was a real treat getting to know the Atari scene. I've never so much as seen a Falcon before, and some of the stuff I was shown simply blew me away!

16726
Announcement for the Kick Off 2 championship, organized by kRadD. (slengpung)

The only warning of what's to come was the sign above; Saturday afternoon a guy walks in the front door of the Atari hall, announces "the abomination is here" and proceeds to setup an Amiga A1200 on one of the tables. Despite the (abundant) cries of dismay, in short order another Amiga (an A2000) was set up next to the first and the training bouts started. I was never a big fan of Kick Off 2, or any football game for that matter; my thirst for sports games is amply quenched by Speedball 2: Brutal Deluxe, but (as is often the case) reason was ignored and football prevailed. That being said, the yells of "scheiße Amiga" were the source of constant entertainment.

The competition entries were actually surprisingly numerous; of interest to me were, among others:

  • The aptly named PC demo from Limp Ninja
  • Inque's 64k called Dahlia
  • A really cool flOw-clone called wriGLe by Psycho Hacking Force
  • Wamma's Atari VCS demo (!) called Gehirn
  • A really strange music-video devoted to jumpstyle: Springen by No-release
  • Some Vectrex demos were also shown, but I can't find a link to them anywhere...

100_1360 
Playing Gauntlet II on a Falcon (source)

In the midst of all the mayhem I found a French guy with a tower-modified Atari Falcon (and whose name I unfortunately can't recall) who offered me a two-player game of Gauntlet II. I think we spent the better part of 3 hours playing the old classic, which hasn't lost any of its charm over the years; we managed to reach level 60 or so before we had to stop due to competitions, changes to the power configuration as people started leaving etc.

The only two things "wrong" with the partyplace were the lack of Internet connection (which could also be considered an advantage, depending on how you look at it) and the separation into two halls. I'm not talking about the segregation of the party into "Atari" and "non-Atari" halls, but simply the fact that with around 80 (I think?) participants the party felt a little smaller when they were divided into two rooms. Can't fault anyone for that as the rest of the facilities were awesome, but after quite a few parties I do actually think that the "one hall for everything" approach has a lot of merits.

img_0879
Good people, good atmosphere (source)

Amazingly, not long after Outline ended the main organizer Havoc ran into troubles (of the real-world kind), which he described in this pouet.net forum post; the contents bother me to no end and as I haven't been able to contact Havoc since, I can only assume from his posts that he's getting better. If you're a pouet.net member, do leave a "get-well" for him on that thread, I'm sure he'll appreciate it.

Saturday, June 02, 2007 1:53:22 PM (Jerusalem Standard Time, UTC+02:00)  #    Comments [0]  | 
 Tuesday, April 17, 2007

All I can say is: YES! Breakpoint 2007 was amazing. I went with Mickey (my brother) and we had an absolute blast! On the first day of the event we happened to spot an open bag one of the tables that had a newly-bought cellphone package sticking out of it, and were astonished to see that it had a sticker in Hebrew on it. We left a note saying "contact us!" and the anonymous Israeli guy turned out to be no other than Bacter!

 
Left to right: Mickey, Itzik (a.k.a Bacter) and myself

The entire 3-day event was an absolute blast. I got to hang out with really great guys like Havoc (one of the Outline organizers), who was cool enough to give Mickey and me a ride to the Netherlands after the party; Jeenio who also hosted the party prize-giving ceremony; Andy Voss (a.k.a Phoenix/Hornet and MindCandy fame) and a whole bunch of others. I also went to a couple of intereting seminars (one on new optimization strategies for realtime raytracing and one on moving from demos to the gaming industry, both of which you can find here), spoke to quite a few demoscene legens (including Chaos and KB of Farbrausch) and had a really awesome time.

 
People dancing to a live cover of Bubble Bobble? You bet!

Press Play on Tape gave a really good concert in the main hall, and you have to see it to believe it - people were literally dancing to live covers of C64 classics (Bubble Bobble and Commando, to name but a few). They also re-did their classic console-controlled Cannon Fodder, which was even cooler in real life...


One of the Scene.org Awards Amiga demo nominees on the big screen 

For the first time I also got to watch the annual Scene.org Awards ceremony play out, and it was really impressive - the level of crowd involvement was utterly fantastic, and the whole hour-long event was amazingly well-received.

Some of the compos were really quite funny - a "speech coding" compo was held, in which someone had a piece of original code and had to transliterate it using the built-in Windows Vista voice recognition. That feature, apparently, sucks eggs, but the wide range of mistakes it made gave the audience a very good laugh for nearly an hour.

The video compo had a wicked-cool entry by Jakob Bienenhalm called LOL, Internet - see it, spread it, it got a standing goddamn ovation!


fr-041: debris by farbrausch, the winner of the Breakpoint 2007 demo compo

By far the highlight of the party was the PC demo-compo. In this somewhat daunting, several-hour event, no less than 23 demos were shown, and there were some really astounding entries: Andromeda (the oldskool Amiga group) made a huge comeback with Noumenon (2nd place), which was not only cool fanservice but also a really impressive demo; Synesthetics won a very well-deserved 3rd place with the excellent STS-01: Lucy in the Sky with Deities; and Traction and Brainstorm collaborated on a very impressive demo called Fairytale. Of the lesser-appreciated entries I particularly favored Kikumoto by Vovoid.

Farbrausch really rocked the house with fr-041: debris though - this demo had at least three standing ovations while it was still playing, and as much as I loved the other demos... you just have to see this. As a regular demo it's impressive. On the big screen it's bigger than life. And when you take into account that it's only 177KB... it easily becomes the new Second Reality. Only one other time in my life have I felt this exhilirated to be a part of an audience.

Whew. There are more pictures and anecdotes I may share on occasion, but for now I'm spent :-)

Tuesday, April 17, 2007 7:50:54 PM (Jerusalem Standard Time, UTC+02:00)  #    Comments [3]  | 
 Tuesday, January 24, 2006

... there's an online video of 8088 Corruption that is an absolute must-see.

Trixter, you rock!

Tuesday, January 24, 2006 8:55:01 PM (Jerusalem Standard Time, UTC+02:00)  #    Comments [0]  | 
 Saturday, December 17, 2005
I can hardly contain my excitement, so I just won't bother. Suffice to say that Aural Planet have made their excellent album Lightflow freely downloadable! If you're into ambient, electronic and/or deep trance music give this a listen. Even if not, at least spend a couple of minutes listening to Pipe Life (track 2) - you might be surprised.

I bought the album back in 2001, and now you can get this excellent music for free. What more could you wish for?

On a completely seperate note, check out the Demovibes collections - excellent demo music fully compiled for your streaming pleasure.

Demos | Music
Saturday, December 17, 2005 3:20:51 AM (Jerusalem Standard Time, UTC+02:00)  #    Comments [0]  | 
 Tuesday, September 27, 2005
Just realized it's been quite a while since I posted anything demoscene-related. Well here goes: you positively, absolutely must watch Iconoclast. It is the single most important demo since, well, I have no idea. It's broad, it's beautifully executed, it's glriously original and it's insanely well-programmed (running smooth as silk on my Radeon 9700-equipped laptop) and it has some of the best music ever written by a scener. I've been following aMUSiC and Leviathan since the 2002 demo Edge of Forever and they never cease to astound me. Actually, now that I've mentioned ASD, you should definitely watch Edge of Forever, Dreamchild, Eon and Planet Risk.


Iconoclast by Andromeda Software Development
(All images shamelessly stolen from pouet.net)

Also noteworthy is the Assembly'05 demo from Synesthetics called sts-04: instant zen which, while not altogether very different from their debut demo at Breakpoint 2005 sts-03: aeon flux is very well made and has great music.

The 200mb or so video download for TBL's 2005 comeback Ocean Machine is very well worth it; aside from being an Amiga demo (an achievment in itself over 11 years after the last machine was launched) it has some really stunning effects, such as the dancing ninja (?) in the screenshot below, and a brilliant soundtrack by Crankshaft.


Ocean Machine by The Black Lotus

Portal Process have been prolyfic lately. After winning The Gathering 2005 with the singularly cool meet the biots they got 3rd place at Assembly 2005 with don't stop. Now don't get me wrong, "don't stop" is a great demo - but it's just more of the same. Stick with "meet the biots", it was great.


meet the biots by Portal Process

64k intro in javascript? Very much so - redbug is wicked!

Finally, plastic's astounding 195/95 and Final Audition are an absolute must-see, particularly the final version of 195/95.


195/95 by Plastic

Tuesday, September 27, 2005 11:39:52 AM (Jerusalem Standard Time, UTC+02:00)  #    Comments [2]  | 
 Monday, July 04, 2005
Update: We need to be able to plan food quantities etc., so it's imperative that we know who/how many are coming. If you haven't already, please send in confirmation (preferably along with contact information for yourself and sceners you know). Also, we still haven't been able to get a hold of a video projector, so if you can help let us know!

After the flash success of June's IGDA/demo-scene gathering, we've decided to, er, implement our own: a proper demo-scene gathering, complete with BBQ, showing of new as well as old demos, and whatever the hell else we feel like doing! So, without further ado:

When?

Thursday, July 28th 2005 at 20:00, give or take. Being late only means you get to spend less time here :-)

Where?

The psuedo-demoparty will be held on the lawn outside Monfort Software's building in Kibbutz Sa'ar. The kibbutz is located just north of Nahariya and here's how to get here:
  • Driving here is easy, though I suggest you use eMap or Walla Maps for reference: basically just get to Acco junction (the northest section of road 4), proceed north to Nahariya junction, proceed north still until you're just north of Nahariya - there'll be a "Sa'ar" signpost where you turn right to enter the kibbutz. Immediately after the gate turn left and you'll arrive at a fork; take the right road, proceed until you see a basketball court on your right. Turn right immediately after it, right again - we're the second building (the one with the parking lot). If you have any trouble or need more detailed instructions get in touch.
  • Take a train or bus to Nahariya (the central bus station is located 50 meters from the train station); take bus number 3, 24, 27 or any number of other busses and just ask the driver to drop you off near Sa'ar. It's an 8-minute walk from the bus station.

What?

Well we hope most of the oldsk00l demosceners in Israel will show up, but obviously aspiring Israeli sceners and visiting sceners from abroad are welcome too! Just get in touch and let us know you're coming so we can have enough food and drink ready.

The main event is a big-ass BBQ for everyone, cold drinks and beer: this is a mostly social gathering. However we will have a retromachine available to play classic demos (P166, 64mb, Tseng E6000/ATi Rage II, SB AWE64 Gold + GUS GF1 1mb) as well as a copy of the MindCandy demo DVD; we'll probably have a decent machine to run newer demos on as well. If anyone intends to make a demo, go for it - it'll definitely be shown!

Other than that, just let us know what you think is good. There are terrific beaches minutes away from the partyplace; we can have classic cola-drinking, diskette/disc/hard-drive tossing competitions etc. If you have any ideas let us know!

How can I help?

We have most of the basics (including food, audio system, demo machine and general organization covered). We could really use your help in the following areas:
  • We are in need of a projector. Do you have, or know someone who has, a projector we can have on loan for a couple of days?
  • Help us spread the word! Send us any contact information you have for past and present Israeli sceners, and forward the invite to sceners you have contact with.
  • We're collecting Israeli scene media: pictures, videos, productions and any other relevant material. All that stuff will be inserted into an Israeli demo-scene wiki, so if you have anything make sure to send it out way!
  • Good ideas are absolutely welcome!
If any of this applies to you, make sure to get in touch as soon as possible!

Sponsorship

The event is hosted and sponsored by Monfort Software Ltd., which is where us organizers work; consider this a shameless plug: we're looking for great programmers to join our team! Want to work in a dynamic environment with a bunch of other demosceners? Want to work on realtime 3D engines, .NET applications ranging from enterprise systems to compilers to a huge variety of software products? Come have a look. I did. :-)

Get in touch

You can contact us in one of many ways. Being the primary contact you can just use my contact page, or call me directly (0x209E1F5A). If needs be feel free to contact Scroll Lock (0x207994A4, 0x1F38899A). Can't read hex?

Who's coming?

The following sceners have confirmed their attendance: Scroll-Lock, Crunch, MMX, Thalja, Jonny (YOE); Kombat, Rage (Immortals); Dark Spirit (TTOM); Civax (Moon Hunters); Borzom, Sticky Baboon (Tatoo); Holograph, Protopad, Vandal (Pulse, BSP); Nyarlothotep (Kult); Silvatar, Diffuse (Flood); Fizz, TheMage, Mutant, Blutz. Nyc Kid (Moon Hunters) will probably be there as well.

Thinking of coming? Let us know!

Monday, July 04, 2005 3:14:14 PM (Jerusalem Standard Time, UTC+02:00)  #    Comments [0]  | 
 Thursday, June 23, 2005

Three of my colleagues here at Monfort are Israeli demo-scene alumni (specifically, Borzom / Tatoo, Scroll-Lock and Crunch / YOE). We got word of an IGDA Israeli Chapter meeting that was going to take place in a day, where demo-sceners are expected to attend (Civax / Moonhunters is the IGDA organizer in Israel), so we quickly rang up everyone we still have contact with (the last scene event in Israel was in 2000...), took a car and went there.

It was great! More than great, it was absolutely brilliant. Fewer sceners attended than I expected/hoped, but the ones that did come were pretty much the core of the Israeli scene to begin with. Borzom, Scroll-Lock and I arrived in the Leo Blooms Irish pub in Tel-Aviv a little after 19:00 to meet up with Kombat / Immortals and Jonny / YOE who were already there, and were shortly joined by Civax and One / Moonhunters, Crunch / YOE and after a little while Protopad / BSP (my brother Mickey), Dark Spirit / TTOM, Hex / ULC^Tatoo and Rage / Immortals.

The Gang
From left to right: Jonny, Crunch, Borzom, Scroll-Lock, Holograph (myself), Civax and Kombat in the bottom

Over the course of about five hours we sat around, drank and ate all sorts of shit and had loads of fun talking to people none of us have seen in years. The results were sometimes disturbing:

What. the. fuck.

All in all, it was an absolute blast, and I'm now planning a demoscene get-together (which will hopefully include a BBQ and demos displayed constantly on a projector) sometime towards the end of July. If you're a demoscener and have any inclination to attend, get in touch...

Update: Oran put up pictures from the event on his Giant Mitzy site. You can download them here.

Thursday, June 23, 2005 4:26:16 PM (Jerusalem Standard Time, UTC+02:00)  #    Comments [5]  |